Month: October 2017

…and we’re back

Hey all it’s the good old moonshiner and I’m glad to be back with you.

It’s been a while since I’ve posted, but then again it’s been a while since I was playing the beautiful game on the regular. My teams have gotten dusty and I’ve certainly gotten rusty. Some things never change (for the love of all things holy I just want to beat the butchers) and some things new and intriguing.

The biggest change for me at this point is I’m not playing brewers nearly as much. The revelations about the nature of the union have seen me more interested in them, and I’ve been spending a lot of time playing masons as well.

However, my last good game was with the brew crew saw me drop Tapper and the cat against some Ox and dog Butchers (surprise, surprise). I really dictated this game to my opponent. I got to an early commanding lead (8-2 at one point). After scoring my goal and getting my third take out (via scum pushing someone off the board no less) I had set the game up to where I was in control I either needed to get a coin flip charge to go my way (needed hooper’s double push on a 9 die charge on a 4+/1 model) or manage to get first turn being up 1 on momentum. It was on a knife edge at 10-10, but I had made him play the game on my terms instead of him dictating the game to me. I whiff the charge and lose the initiative roll, losing the game in the process.

Nothing is more frustrating to me than snatching defeat from the jaws of victory, but it only gets worse when I have set myself up for the win and the dice blow me up.

Distilling it down: I’m really excited to be playing guild ball again, and I need to play my brewers more. It’s really the guild I know the best and they really excel at fighting in a scrum. (too bad I just signed up for our league as the union coach…)