Chapter 5: I’d rather Fillet than empty it

I had the opportunity to get a Fillet early (by beating Rich Loxam and Mat Hart at the Bourbon Trail Open). I have since then played every game with her. She has been great. A lot different than playing Ox. She is more mobile and does more herself. As I heard someone else say, Fillet is the Shark of killing people.

Before we get to the numbers (and we will be looking at numbers, or this wouldn’t feel like a WWfyGP article), a little bit of my overall impressions. First, she really gets around the pitch. I have had no trouble getting her to a target. I even got her to Obulous in the last game I played (and I always have a hard time pinning him down). Between the increased speed she has over other models, added with the dodges she has (the playbook ones are nice, but the free one for damaging someone with bleed is even better). 2. Her legendary is amazing. I regularly get at least 9 damage out of it, often that inlcudes a takeout (or 2, or one game: 3).

Now comes the math. The big thing with the Butcher’s is damage, of course. I spent some time looking at the expected damage of different models here that is:

Boiler
Boiler with Princess
Boar
Ox
BoilerBoiler with PrincessBoarOx
Regular Attack1.83.32.62.5
Charge Attack2.85.03.43.6

That was 4 defense and 0 armor (no extra bonuses except for the Ox’s Owner on himself).

I ran a much more extensive expected value on Fillet. I did every defense/armor combination in the game. Looking at these I saw that things like 3/2, 4/1, and 5/0 really were basically the same, so I grouped them in the final numbers for simplification. (I did weight the numbers based on how many of each combination actually showed up. For example, in the 3/2, 4/1, 5/0 group, there are a lot more models with 4/1 than the other two so it has more weight in the final number.)

Here is the table:

Defense/Armor
Regular Attack
Charge Attack
Defense/ArmorRegular AttackCharge Attack
2/03.815.75
2/1,3/02.435.02
2/2,3/1,4/02.383.87
3/2,4/1,5/01.732.74

Looking at the 4/0 line to compare it to the previous table shows a couple things. 1. Fillet is just short of Ox and Boar with a regular attack and just above them on damage with a charge. This is before you add the extra damage when the target has bleed. Add one to the values on the table above and she outshines either of those models in damage. 2. She is best compared to Boiler for damage. Both of her damage values aren’t far from Boiler’s values with the dog. This, again, is before the extra damage from bleed. This is what makes her so amazing in my eyes. Boiler was my biggest damage dealer. WAS. Fillet can do a damage more per hit (if the target is bleeding) and hold two more influence. She puts out so much damage. I haven’t run an expect damage value calculation on everyone in the game, but would be really surprised if she wasn’t the top damage dealer in the game.

This shows how much better she is if her target is bleeding. Good thing she has ways to make the enemies bleed. One way to make them bleed is Pain Circle. With her speed and 8 inch range she can get the circle wherever she wants. Where she wants to put it is anywhere she can get multiple enemies. Spread the bleed around! If she is close enough to put the Pain Circle on them then she is close enough to get to them on the next turn. Having said that, I only use Pain Circle in two situations: the first turn and when she has two more on here and gets pushed away from everyone she can attack (after she has already moved). Tough hid ignores it and it’s not very efficient for influence so it’s not a go to ability.

The second way she puts out bleed is Blood Rain. Blood Rain has been great so far. Putting so much bleed out in one attack is great. Then he damage gets turned up a notch. So lets look at how likely it is to get that Blood Rain (group in similar defense/armor groups as before).

Regular Attack
Charge Attack
Regular AttackCharge Attack
2/099.54%100.00%
2/1,3/095.02%99.86%
2/2,3/1,4/071.07%95.95%
3/2,4/1,5/035.02%77.05%

As you can see, on a charge the worst it gets is about 1 out of 4 times you fail to pull off the Blood Rain. Which is pretty likely. If you walk up and do it you probably want to target those models whose defense and armor add up to 4 or less, and really those that add up to 3 or less. At that point you are very likely to get Blood Rain off in one hit and can start doing real damage. Getting Blood Rain off on a lot of enemies is also a good time to apply the legendary.

Next thing I want to mention is a word that appears on her card: Striker. She’s actually a pretty good one. She kicks at 3 dice which is pretty good. That’s an 87.5% chance of getting the goal and even if she’s down a die she has a 75% chance. Those change to 70% and 55% if it’s TN 5. Her distance is the only real problem, being only 6 inches, but she has so much move and dodges she has not had trouble getting where she needs to go. She also has a momentous tackle on one hit, which helps with this. At this point Ox has made more goals than Fillet for me, but that’s only because of how many more games I’ve played with him.

Last, let’s talk lineup. Right now I’ve been using Princess, Boiler, Rage, Shank, and Brisket. Sometimes I’ll throw Tenderiser in there instead of Brisket or Shank. Everyone wants influence in that list (except Rage). The key I have found so far with this list is to just decide each turn who can get the most benefit from the influence and give it to those players (usually 2 of them, maybe spread it to 3). I really want to try Avarisse and Greede with her, though. Avarisse can use the influence he brings, if he gets any, and Greede doesn’t need his at all. I don’t know who to drop for him though, since I really like every single model in my list. I probably just need to break myself of playing Brisket all the time…

Summary: Fillet is the best damage dealer in Butcher’s, possibly the game. She’s pretty good at kicking and excellent at getting wherever she is needed. I like her.

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