Chapter 26: Jail Break! (Vox)

Aside: it took me way too long to realize what people were talking about when they were looking for Vox spoilers. I had never heard of this character named Vox.

Time to analyze the math behind Veteran Ox! I have not put him on the table yet, but I can still do the math.

First, since he’s a Butcher, let’s look at his damage. He averages about 1.8 damage per swing, or 3 damage on a charge. That makes his output for his 3 influence he does 5.4 damage with 3 attacks, or 6.6 damage with a charge and an attack against a male. Against a female on the charge he does 4.8 damage total. If he kills a model and activates Owner, that adds one damage per attack that he makes. Even against the low defense models, his playbook is long enough that he’s not wrapping to add extra damage. The most direct comparison damage wise is Shank, which is fitting because he also has two inch melee. They do the same damage on an attack, and Ox does a little more on the charge. He also does the exact some amount of damage as Boiler without assist or any other buff. Overall, that’s not a great amount of damage. I’ve never liked the damage Shank, or un-buffed Boiler, have done in the past. Butcher’s need to be doing absolutely as much damage as possible to kill models before they get killed themselves. They just aren’t resilient enough for a slow grind. New Ox really wants to be saved for finishing off a target to give his owner bonus to the rest of the team. Here is a complete table of expected damage values:

Defense
Attack Damage
Charge Damage
2/03.185.31
2/1,3/02.614.45
2/2,3/1,4/02.073.49
2/3,3/2,4/1,5/01.492.47
Weighted Average:1.792.99

Ox produces .6 momentum on an attack and .9 on a charge. He can expect to produce 1.8 for his three attacks, 2.1 momentum for charging a male and doing two attack, and 1.5 momentum for charging a female and then attacking. I haven’t gone back to do the momentum math for the other Butchers, but not having a momentous damage result until 3 successes really hurts his momentum generation, most of the other butchers have momentous damage right away. I would think that this makes them WAY better at generating momentum, especially against higher defense models. Here is the full table for momentum generation:

Defense
Attack
Charge
2/01.001.43
2/1,3/00.971.10
2/2,3/1,4/00.820.99
2/3,3/2,4/1,5/00.490.86
Weighted Average:0.640.93

Veteran Ox has a lot of interesting abilities and traits. I like that anyone damaging him takes an automatic damage. Vindictive [Male] is really good. I’m a little worried about him in the middle of a scrum like most of his abilities want him to be. With stuck in he’s not losing dice being in the middle of the fight, but the enemy is still getting all those gang ups from attacking him. He heals off of the people around him as well, but only at the end of his activation. Wasting an attack to activate stuck in when he could be doing damage also seems like a waste unless he’s already in the middle of several opposing players, then it might be essential to do anything. But he’s probably just going to die in that situation. I thought it would be nice if he could charge (preferably a male) to get Whirling Chains and wrap to also get Stuck In. That would give 2 momentum and get rid of the Crowding out penalties he would make himself suffer by doing the Whirling Chains. If it was a male, he can then take two more attack against a model. Honestly, I don’t think this is a very good plan, unless your goal is just to engage a lot of models and you are comfortable with Ox dying shortly, but it allowed me to do some more math for a situation that isn’t the worst thing that could happen. On average for all players it only has a 15% chance of success, but the lower defense models (ones that defense and armor add to 2 or 3) have a much better chance, 66% (2/3) against the defense “3” models. Here is the complete table:

Defense/Armor
Chance on Charge
2/090.44%
2/1,3/065.76%
2/2,3/1,4/021.64%
2/3,3/2,4/1,5/03.29%
Weighted Average:14.96%

The last thing I want to talk about is just the chance of him getting Whirling Chain off. It does help get models out of the way and engaged by him. It’s a choice you can do instead of doing damage, and it’s momentous. His first knock down is in the same column, so the percent chances of getting KD are the same as Whirling Chain. Overall his average chance to get Whirling Chain is about 40% on an attack and 80% on a charge. Here is the full table of chances of getting it against the different defenses:

Defense/Armor
Chance on Charge
2/090.44%
2/1,3/065.76%
2/2,3/1,4/021.64%
2/3,3/2,4/1,5/03.29%
Weighted Average:14.96%

I am going to try replacing Shank with Veteran Ox in Fillet lists. He’s not quite as mobile as Shank but has similar output (and a different role). He also has that owner buff that’s nice when it’s triggered. Hopefully that will also let me forget about how Shank used to be and he won’t seem such a disappointment now.

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