Drinking, Good Times, and the Same Six Models

    Like so many others, I came from playing other tabletop games like: 40k, Warmachine, etc. I was actually turned onto Guild Ball by gaming over a friend of mine’s house while I had to sleep on his couch. I didn’t think too much of the game to start with, other than a way to pass time. Later in life I finally picked it up, and fell in love with the game. Not only the low model count, which is amazing for anyone with financial restrictions, but playing casually and competitively the environment is virtually the same. All of my friends in our meta were competitive players, so it was just a matter of time until I made the jump as well.

            My first tournament I had a blast. It was just like playing at home with all of the goofing off and talking smack to each other. Even going to Steamcon for the first time, it was three days of gaming and drinking non-stop. You show up to a table, you and your opponent shake hands, do your draft, and both players put a bottle on the table. That is now your drinking buddy for the next two hours. Out of all the games I have played in my lifetime no other game has an environment to play in that even remotely compares to that of Guild Ball. Everyone is your best friend for the event. Even at Steamcon the game’s developers were walking around showing new things and strategies, and even having a drink or two. It was really great to see a game full of down to earth people that don’t feel like they are hovering above the rest of the players. They carry themselves like they were just a group of guys that took their shot and made it, so they are always showing how appreciative they are for that.

          Out of all the love I have for the game, the one think I feel that hurts it, is when I listen to podcasts or watch battle reports they have the top players of Guild Ball to talk about new models and strategies for playing. That is literally the reason I watch them and I support it 100%, but when they talk about certain teams all you will ever hear about is the same lineup, with no deviation. I am not saying those teams are bad, or that the lists don’t work, but I would like to see more variety in lists in my research. Like if I were researching Masons (I love Masons) and would like to see how the top players are playing. I would listen to podcasts to see the game from the top and every single player plays the “Hammer Prison.” This is a perfectly viable list, but Masons are the most versatile and adaptable team in Guild Ball, but if someone just starting was wanting to learn this team they would only think there is one way to play them. I would like to see more of players thinking outside of the box.

          The Developers of the game have been working hard with the Season 4 rules, the errata that recently, and now with the new captains coming out for teams it is really changing the dynamics of playstyles for teams so that we can start to see more diverse lists of teams in the tournament settings. I will say that much. The developers of Guild Ball listen to their players, and do everything in their power to make the game as balanced as possible. I started playing around the beginning to middle of Season 3, and players are always trying to find out what the top tier teams were and what players were on said teams. Every time there is a rules change the tier lists just get larger and the number of tiers get smaller. That is always a great thing, and I love the fact that they take the time to balance things out as they are needed.

          I hope things change enough with the new captains coming out that there will be more than one, or two lists per team, and only playing the same six models in the game. I would love to see the competitive game get more diverse, and not to hear that I am playing a certain team and already know what models are going to be on the table. Only the future can tell.

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