For VOx against a 3/0 he does 2.58 damage on an attack and 4.22 damage on a charge. Against a 4/0 he does 2 damage on an attack and 3.09 damage on a charge.

Cosset does 2.07 on an attack and 4.31 on a charge against 3/0. She does 1.69 on an attack and 3.14 on a charge against 4/0.

]]>I’ve set up a table to do the same calculations that you are explaining above and it even works for your example of Brisket against a 5/0 DEF. However, when I try to use the equation for the values you posted for Vox (Chapter 26) and Cosset (Chapter 20), only the 2/0 DEF matches with a small variance between your other values for DEF 3/0, 4/0, and 5/0. I’ve quadruple checked my equation and not sure why I’m off. Could you provide equations for either Vox or a charging Cosset?

Thanks

]]>Note: I haven’t run the math, but rerolling obviously isn’t actually the same as rolling double dice, but it’s probably close enough to get a close number to the actual number.

]]>Me again. I’m trying to make my own excel spreadsheet to show probability outcomes but I haven’t been able to figure out the rerolling probabilities. Most online articles say it’s the same as rolling twice the number of dice. If I do that, I don’t get your numbers. Could you explain how (or provide the equation) you got your #s?

Thanks in advance. ]]>