Big changes to the Cooks for this errata. They got some much needed love. Everyone that wasn’t a crossover model with the Butchers got a buff. Today I’m going to go over the changes and give some thoughts. There are quite a few really good changes and I’m excited to play them.
Probably the most important change to Wellington (and to another model) is the change to Chef’s Special. It now has a 4″ aura (HUGE improvement) and affects character plays (this is a big boon for Spice and her intensify). Shank and Tenderiser see some more use out of the character play part and Sugar is a little nutty with it (as we will see when I get to her). This should be a lot easier to use and will allow the Cooks to spread out a little more than they have in the past. I’m really excited for this change.
Wellington gained a health, which makes him a little tougher to take down, I guess. I have a hard time really evaluating a 1 hp change.
Scathing Rebuke not doing damage now is pretty awesome. I found before that the models I most wanted to use it on were ones I couldn’t afford to put damage on. Now I feel like if you don’t use it on each of his activations you are just not using all your tools. Some might see this as too easy of a choice (always use it), but Cooks needed the power buff this brings.
The last change to Wellington is replacing the 2 damage push-dodge with a 4 damage, increasing the damage available on his book. This change doesn’t feel very big and splashy, but is pretty solid. I always felt bad reaching the end of his book and then going, “I guess I’ll just take the three then.” Another option is good. It doesn’t increase his average damage much on a regular attack, but it’s noticeable on a charge or Singled Out attack. Here are his new damage tables:
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Singled Out Attack:
Chef's Special Damage
Pepper gains a free attack every turn. This finally gives Cooks players something to do with the “rat.” Not much to say, make your free attacks.
So, Spice was already one of the better players in the Cooks, and now she’s been buffed. That might seem odd, at first, but keep in mind that Spice is a minor guild player that works only for the minor guild (not a crossover). With the inherent weakness of minors (they have less model choice) their exclusive models can be stronger than normal players and still be ok. They have to be strong to make up for not being able to take a silver bullet against some major teams.
I think the biggest change isn’t on her card. The changes to Chef’s Special are very, very good for her. She’s way more likely be benefit from the aura than before, and intensify can now do more damage. It wasn’t too uncommon to get 2-3 models in the intensify aura and wrap to it with each attack. Now that would be 24 damage to each model in the aura. Which is, well, a lot of damage. That kills most models in the game.
Her playbook rework is pretty good even without the changes making intensify great. On the damage side of things, her 2 and 3 have each moved down a column and a 4 was added to the end of the book. Huge improvements all around. Here is her new damage outputs (add 1 to the number if they are singled out and you’ll be pretty close to the real numbers):
For non-damage changes, her tackle has gone down a column. I’ve had a lot of game where that would have made a pretty big difference in how things played out, so not insignificant.
Lastly, she gain Assist (Pepper) to up her damage output even more. This probably isn’t even needed, but is pretty crazy. She loses Get Over Here (Pepper) from her card in return. Would be really good to have both, but there is no way they would allow her to have both. It’s way too easy to get assist that way (although, Devana isn’t that far off having that combo).
Sugar did not get the complete rework I was hoping for (I knew it wasn’t likely), but she did get changed a lot. I guess we can get the easy stuff out of the way first: She gained a health and her 3 damage became momentous. Both of these are good, straight up buffs.
Sugar gained 2″ of kick and lost those 2″ off her Icing trait. So she stayed the same for snap shots but got longer distance for regular kicks. I think this will make it more likely that she scores a goal in a game. It was very hard to get the snap shots before because your opponent just had to get in the way to make things tough on you. Now maybe she can score some regular goals and you won’t mind trying a snap shot if it comes up once she’s in position.
I’m going to miss the dodge she got from lighting people on fire (one of the things I liked most about her), but her new character plays are pretty great. Having a second source for the new and improved Chef’s Special is great. Two 4″ auras that add +1 damage to everything is awesome. That should help the team put out a lot of damage. Speaking of putting out a lot of damage, Chili Cook Out does 4! damage in an AOE. Despite its limited ranged I think this will be used a lot. I can see giving her 3 influence a turn to put out her character plays.
Sugar went from not being considered in my lineup (after trying to get some use out of her) to being a pretty solid piece that I am going to love giving another go to.
I’m super excited to give these new Cooks a trial by fire (pun absolutely intended). They seem to have got the season 4 minor guild sprucing up they deserve.